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1989-04-05
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12KB
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299 lines
######################
# #
# PD GAMES #
# #
# FUN FOR NOTHING #
# or #
# NOTHING LIKE FUN? #
# #
# Dave Mooney #
# #
######################
STOS GAMES
----------
Last issue I noticed that a game being reviewed needed the mouse
to be removed before it would read the joystick fire button. It
has cropped up again with the 'added bonus' that removing the
mouse sometimes doesn't help.
The problem would appear to be in games written using STOS Basic.
Whether this only occurs with certain versions of STOS or my TOS
(1.4) I don't know, but it is more than a nuisance and ruins
potentially excellent games.
When I started reviewing the games I discovered that it only
affected those not run from the AUTO folder. Those that were
worked perfectly.. The easy fix is to transfer troublesome
programs to an AUTO folder. The real fix would be to patch STOS
to work properly in future.
Some of the following reviews were written before I worked out
what the problem was. The origional comments have been left in to
reflect my feelings at the time of writing.
F16 and B17 - Martin Ribbink
----------------------------
F16
---
You must fly your F16 plane across enemy territory on a variety
of missions. The first is to locate and destroy a T74 MBT (main
battle tank). During a mission a variety of targets will come
along but beware, most will try to shoot you down first.
The game play scrolls right to left over very well drawn
countryside with loads of features like houses, trees, water,...
There are an abundance of enemy helicopters which can be deadly.
A good way of avoiding them is to fly high which means that it is
very difficult to hit the ground targets.
Watching the landscape reveals hidden tanks and anti aircraft
batteries which can be bombed for extra points. Occasionally a
Mig will attack and the game changes perspective to give a head
on view of the attacking aircraft.
Finally you arrive back at your base and landing completes the
mission. Depending on how many credits were shot during the
mission you can repair any damage, re-arm or refuel your plane
(just like the Tories want to make our armed services).
When ready take-off against a new set of targets and more glory,
if only you can shoot enough credits to buy the fuel and ammo.
Have you seen the cost of an aircraft fitter these days?
The game is well presented with great sound effects. It reminds
me very much of the old Spectrum game 'Harrier Attack' and a bit
like defender. Each screen is flown across and when the right
hand edge is reach the next one drawn with the F16 at the left.
When there is a lot happening the movement does slow down
noticeably and there are a few glitches where bombs fall through
the instrument panel or stop a couple of pixel above the ground
and don't explode. Flying over a credit token will destroy you
aeroplane as quickly as an air to air missile.
All this would be acceptable and the game quite playable if it
would only recognise the fire button was being pressed on my
joystick....Arrrg!!!!!
NOTE: After transfering the program to an AUTO folder my oppinion
of the game has risen considerably. In fact it is more than
playable it is excellent. Keep running out of ammo though!
~~~ o0o ~~~
B17
---
How many old hippies out there remember bomber? More to the point
how many remember sitting copying the listings for it from
Computer and Video Games or even trying to program it themselves?
Those were the days!
In case there is anyone out there who doesn't know what bomber
was about. It is a game where you are in a bomber that is fast
running out of fuel. As it crosses the screen from left to right
it is slowly dropping. You have to land fast.
Trouble is the plane is coming down over a city which means that
the buildings may not allow a smooth landing. Only one thing to
do... flatten it with the remaining bombs. In the old days the
city was always deserted when the ethics of wiping out thousands
of lives got too much.
This version of the game plays very well. The bombs only destroy
about half of the taller buildings and the next one can be
released until the last has hit a building. Tactics would seem to
be to only bomb the buildings closest to you plane to get as many
bombs dropped as possible. Don't miss though!
When the plane flies into a building it crumples and slides down
to burst into flames on the ground below. As long as you haven't
used up all your credits its possible to begin the next game from
the same level.
On higher levels there are special 'targets' to be bombed. One
gives super-bombs for a short while which will reduce the tallest
buildings to street level, another gives a little extra fuel to
lift the 'plane a few extra feet and buy precious time. The one
NOT to hit is the gas tank which causes a super-explosion
destroying everything including your aeroplane.
This game alone would make the disc worth getting. It has all the
traits of a compulsive game: good graphics and sound effects,
gameplay that is simple to learn and difficult enough to make you
want to try just one more time.
The joystick/fire button problem is also present but, other than
for landing or climbing (infrequent) the game can be played using
only the right hand button on the mouse.
NOTE: Transferring this game to an AUTO folder does slightly
improve it, or it may just be psychological, and it seems easier
to aim the bombs.
This disc sent for review by FLOPPYSHOP - GAM 3277
~~~ o0o ~~~
GRANDAD AND THE QUEST FOR THE HOLEY VEST
----------------------------------------
The plot
--------
"Grandad is an old git who can never remember what day it is,
where he is and on occasions who he is. This is to be expected of
a man his age, but what makes grandad even more of a git than
most is his habit of hiding everything in rather strange places
and then forgetting where he put them".
"Waking up this morning he finds himself in his entrance hall
(you see what I mean?) and discovers there is a bit of a nip in
the air. He decides that he'll need to put on his string vest but
can't quite remember where it is..."
.and so starts the game. You take the part of grandad and get
about bymeans of an electric wheelchair. Starting in the hall its
fairly easy to find a key and get into the cupboard where you
find a blown fuse. How to repair it without being fried?
Going out into the garden you meet the kid next door who has
kicked his ball into the garden and wants it back. Do, you give
it to him and not be an old git, or...?
The game control is by joystick or arrow keys and spacebar. The
normal LEFT, RIGHT, UP and DOWN moves the wheelchair in those
directions. Pressing fire (or spacebar) allows you to LOOK, GET,
USE, etc. At the bottom of the screen is a battery indicator for
the wheelchair and the current score.
Each location is very well drawn in a forced perspective with
lots of detail. I especially like the wheelchair with it GB
sticker on the back. Going towards the back of the room makes it
get smaller and stay in proportion to the picture.
After completing five or six tasks I had 27 out of 500 points so
there looks like being plenty to find and do. To progress further
than floor level in the game a special code needs to be inserted.
This is obtained from the author on payment of a registration fee
(ú5).
The game itself is fairly linear, ie you have to complete some
task or puzzle before you can proceed to the next stage. The
puzzles themselves are not always obvious, it's a matter of
scooting around 'LOOKING' at everything. Most of the time this
gets another clue or you spot and object that can be used.
The graphics that I've seen have been excellent and if the author
hadn't mentioned the fact that it was written using STOS v2.6 I
would never have known. Surprisingly the fire button on the
joystick is read correctly (NOTE: of course it does, the game
auto-loads!).
This implementation of shareware is almost perfect. There is
enough game play to allow enough time to decide if you want to
play further or reformat the disc. If you do want to play further
then the fiver registration cost is excellent. 'Grandad' is much,
much better than some commercial games. Highly recommended!
This disc sent for review by CALEDONIA PDL - GM 114
~~~ o0o ~~~
HUNT FOR GREY NOVEMBER - Martin Ribbink
---------------------------------------
The story so far...
"A group of terrorists have stolen some of the most modern
submarines in the world. The terrorists want to use the
submarines to sink your ships. It is your task to find these
submarines and if possible destroy them, before they destroy your
ships. To carry out this task you fly a LOCKHEED S-3A VIKING".
The game is situated in/on/over the North Atlantic, your base is
the east coast of America and you have to locate and destroy the
enemy subs before they take out your ships.
The search is controlled using the mouse and the area you have
just moved out of is left hatched. You aeroplane has limited fuel
so its not a matter of scooting about all over the place, enough
must remain to get back and refuel.
As you fly over the sea an eye must be kept on the instruments.
The M.A.D. monitors the earths magnetic field and if there are
any disturbances (caused by submarines) it will show. Using logic
you can then drop a sonar buoy and search for the sub.
When located, the screen changes to the attack one where you have
to drop depth charges and score four hits before the sub is
destroyed. Depth charge control can be adjusted to suit the depth
of the sub and the plane can change direction to get as many
attacks in as possible in the limited time available.
The submarines stolen are of different classes and so the points
scored for taking each out varies on how fast or manoeuvrable
they are.
As an added (some would say sadistic) bonus, when the terrorists
catch one of your ships at sea the display will change to show
the periscope view of it sinking the ship.
The Hunt for Grey November was written by the same guy who wrote
F16 and B17. The game is put together very well and I have
absolutely no complaints on that score.
Some people may not like it as the pace can be a slower than
arcade shoot-em-ups, on the other hand that may also appeal to
some. You gets your catalog and takes your pick.
Disc sent for review by FLOPPYSHOP - GAM 3278
~~~ o0o ~~~
OZONE - Nick Harper
-------------------
Ozone is a 'typical' platform game. What more can I say? You
control a cute little guy who fires a gun at the cute little bad
guys. There are things to collect and bonuses to be earned.
Along the way he has to jump from platform to platform pulling
levers, dodging nasties and conserving energy until he can find
the exit. If this game had been released seven years ago it would
have been a big hit and made the programer a lot of money.
Today it is just another version of theme that has been done to
death.
Just in case you are one of the few remaining platform game
freaks still around. The game is excellent for its type. Lots of
split second timing needed for jumps, your character dies at all
the wrong places and there's a jolly little tune playing -
incessantly.
Ozone is shareware and only costs ú3 to register. A bargain *IF*
you like
this type of game and believe in supporting shareware.
This disc was sent for review by FLOPPYSHOP - GAM 3270
~~~ o0o ~~~